Modify 3D objects by
changing their settings in the Properties palette.
3D objects, solids, surfaces, and
mesh, and their subobjects can be modified in the properties palette.
Modify Solid Objects by
Changing Properties
By
changing settings in the Properties palette, you can modify basic
size, height, and shape characteristics of primitive solids. For
example, to change a four-sided pyramid that ends in a point to
an eight-sided pyramid that ends in a planar surface (pyramid frustum),
update the Top Radius and Sides properties.
Set Whether to Retain Compound
Object History
With 3D solids that have been recombined
to form compound objects, you can choose to retain the history subobject,
which represents components that have been removed. The Properties
palette controls the availability and display of these histories.
See Work with Complex 3D Solids and Surfaces.
Modify Surface Objects
by Changing Properties
Surface objects have additional
properties that are not found in 3D solid or mesh objects. The properties
differ depending on the type of surface (NURBS, blend, patch, network,
offset, fillet, chamfer, extend, loft, extrude, sweep, planar, or
revolve).
Surface’s include the
following information in the Properties palette:
- Basic geometric information -
Contains information such as radius for fillet surfaces, offset
distance for offset surfaces, and taper angle for extruded surfaces.
You can also enter mathematical expressions to control some of these
properties.
- Trimmed Edges/Surface -
Tells you if the surface has any trimmed areas and on which edges.
- Maintain Associativity -
Displays whether surface is associative or not. Use this property
to turn associativity off.
- Show Associativity -
Turns dependency highlighting on and off if the surface is associated
with other surfaces.
- Edge Continuity and Bulge
Magnitude - Displays for surfaces that join other surfaces.
- Wireframe Display and U/V
Isolines - Turns the wireframe and U/V Isoline display
on and off (for non-NURBS surfaces).
- CV Hull Display and U/V
Isoparms - Turns the CV Hull and U/V Isoparm display
on and off (for NURBS surfaces).
Modify Mesh Objects by
Changing Properties
Mesh
objects have additional properties that control the level of smoothness and
creases. Crease properties of face, edge, and vertex subobjects
are also reflected in the Properties palette.
- Level of Smoothness. Smooths
or sharpens the edges of a mesh object.
- Crease Type. Specifies
the presence of a crease (or sharpened edge) and the effect of smoothing.
Smoothing does not affect a crease with a value of Always. A crease
set to By Level retains its sharpness until the mesh object is smoothed
to the specified crease level.
- Crease Level. When
a crease is set to By Level, indicates the smoothing level at which
the crease starts to lose its sharpness.
Modify 3D Subobject Properties
In addition to solids,
surfaces, and meshes, you can also use the properties palette to
modify the properties of individual subobjects, such as faces, edges, and
vertices. Different properties are available for different types
of subobjects.
In some cases, the application
of properties can differ depending on the object type. For example,
you can modify the properties of mesh faces, including their color.
However, the color appearance of a mesh face might differ from the
equivalent color on a 3D solid face. This difference occurs because
changing the color of a face modifies the Glossary of
the face, but not the Glossary (which
is derived from the mesh material property). To obtain a closer
match between the color of 3D solid and mesh faces, you can add
lights and turn off the default lighting (which disables ambient
lighting). You can also try assigning a material that has the same
ambient and diffuse color. For more information see
Create Materials.
To modify the contour of
a lofted solid or surface by changing the surface normal settings
(Properties palette)
- In a drawing, select a lofted solid or
surface that was created with cross sections.
- If the Properties palette is not displayed,
select any object. Right-click the object to display the shortcut
menu. Click Properties.
- On the Properties palette, Geometry area,
change the Surface Normals setting. (For a description, see
Modify Loft Settings.)
To modify a mesh object
in the Properties palette
- If the Properties palette is not displayed,
select any object. Right-click the object to display the shortcut
menu. Click Properties.
- Click the mesh object to select it.
- In the Properties palette, modify the
properties you want to change.
To modify a mesh face,
edge, or vertex in the Properties palette
- If the Properties palette is not displayed,
select any object. Right-click the object to display the shortcut
menu. Click Properties.
- Press Ctrl+click the mesh face, edge,
or vertex that you want to modify.
NoteIf you cannot select
a specific subobject, verify whether subobject selection filtering
is turned on for a different subobject type. (Right-click in the drawing
area and click Subobject Selection Filter.)
- In the Properties palette, modify the
properties you want to change.
CommandsPROPERTIES
Controls properties
of existing objects.
System VariablesFILLETRAD
Stores the current fillet
radius for 2D objects.
FILLETRAD3D
Stores the current fillet radius for
3D objects.
LOFTANG1
Sets the draft angle
through the first cross section in a loft operation.
LOFTANG2
Sets the draft angle
through the last cross section in a loft operation.
LOFTMAG1
Sets the magnitude of
the draft angle through the first cross section in a loft operation.
LOFTMAG2
Sets the magnitude of
the draft angle through the last cross section in a loft operation.